The next Content Pack for Unreal engine 4 has arrived

All of the lights are controlled via Blueprint. In which you are able to change Light intensity of the Light actor and the Emissive on the meshes as well as the color, attenuation radius, indirect Light Intensity and more. All through exposed Variables directly

accessible on the Details panel in the Level Editor at runtime.


Product Documentation


  • 7 detailed, modern, plug&play and game-ready path lights
  • Edit most of the light and emissive properties directly in the level editor at runtime
  • 5 Blueprints (in 2 BPs, switch between two path light visualizations)
  • custom made IES light profiles (x5) enhancing realism
  • Overview and Demo Map included

Texture Sizes: all 2048 x 2048 (on request update with smaller textures)

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated
Vertex Count: 120 - 642
LODs: none (if needed, use ue4's build-in poly reduction feature)
Number of Meshes:  7
Number of Materials and Material Instances: 9
Number of Textures: 29
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, SteamVR/HTC Vive, Playstation 4 (Pro), Xbox one
Important/Additional Notes: Improvement and or support requests to

Get the pack in selected Stores now!

Pathlights Vol.1 | Documentation
Adobe Acrobat Document 6.1 MB


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