The next Content Pack for Unreal engine 4 has arrived
All of the lights are controlled via Blueprint. In which you are able to change Light intensity of the Light actor and the Emissive on the meshes as well as the color, attenuation radius, indirect Light Intensity and more. All through exposed Variables directly
accessible on the Details panel in the Level Editor at runtime.
Texture Sizes: all 2048 x 2048 (on request update with smaller textures)
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: 120 - 642
LODs: none (if needed, use ue4's build-in poly reduction feature)
Number of Meshes: 7
Number of Materials and Material Instances: 9
Number of Textures: 29
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, SteamVR/HTC Vive, Playstation 4 (Pro), Xbox one
Important/Additional Notes: Improvement and or support requests to firstname.lastname@example.org
Get the pack in selected Stores now!